Neal Stephenson, author of the sci-fi masterpiece Snow Crash, is looking to crowdfund a motion-controlled swordfighting sim unlike anything we’ve seen before! Stephenson, avid swordsman that he is, wants to create a realistic swordfighting game called CLANG, which looks pretty darn cool, if you ask me. Here’s some info from the official CLANG Kickstarter page:
In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter’s actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it’s time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.
CLANG will begin with the Queen of Weapons: the two-handed longsword used in Europe during late medieval and early renaissance times. This is a well-documented style that has enjoyed a revival in recent years thanks to the efforts of scholars and martial artists worldwide.
At first, it’ll be a PC arena game based on one-on-one multiplayer dueling (which is a relatively simple and attainable goal; we don’t want to mess this up by overreaching). Dueling, however, is only the tip of the sword blade. During the past few years, we have been developing a rich world, brimming with all manner of adventure tales waiting to be written–and to be played. In conjunction with 47 North, Amazon.com’s new science fiction publishing house, we’ve already begun publishing some of those stories, and we have plenty more in the hopper. Once we get CLANG off the ground we intend to weave game and story content together in a way that’ll enhance both the playing and the reading experience.
Colour me intrigued! Here’s hoping this project gets funded!